Sunday, July 31, 2011

Dev - Update 5.9

Because I hadn't been updating anything for awhile (due to waiting on some art assets), here is another screenshot of one of the semi-animated enemies in the game.

I'm trying my best to take the worst possible screenshots actually. :P (Very serious)

Wednesday, July 20, 2011

Dev - Update 5

Alright, so while this won't be the largest update I've ever made, it's still pretty substantial. I've been working hard on a lot of mapping (and I just started coding enemy AI again) and now I think I have enough content to warrant releasing three screenshots of the new tiles.

I'm really proud of the new tiles honestly! These are the grasslands!
The black NPCs are placeholder! This is a dark forest.
These are just two of 16 different environments that you can explore! [Grasslands]
So far, we have done about 3 of the 16 different areas, though, the Grasslands and Dark Forest are very large, whereas a few of the other areas are a little smaller by comparison. The game itself (I'm hoping) will be very short; you can complete the main story in what I'll estimate to be about 2 hours, though exploration will probably multiply that by several times...there's a lot more than meets the eye with Project CAS.

It should also be told that these are raw screenshots, directly from the game (as it is right now), though, I plan to add some effects to the maps, like weather effects and other...artistic additions to make the maps prettier and more dynamic. The first and third screenshot are from the same section of map (ie: there are no transitions between them, just more mapping beauty. That particular section is around 4000x1000 in size...and there are tons of areas that large already mapped! I personally think that the game is coming along greatly, these maps aren't even my favorite ones!!

Anyway, I'll guestimate the amount of time spent on the game (by ONLY me) at around 60 - 70 days (complete days (so about 1560 hours)) of time spent in development spanned across about 8 months. Most of the time was spent learning to code and making art though, I'd say a good 600 hours was spent coding/learning and about 400 hours so far making art and making the maps. Imagine if you add in how much time Jack spent making music and doing tiles/concepts...it probably brings the total up into 2200 hours of development. YES, games take a long time to make! Especially if you are a NEWBIE like me. But it's satisfying to no end seeing everything coming together. Expect greatness (and a completed game in about 4 to 5 months). Ryan Huggins~

Saturday, July 16, 2011

Dev - Update 4.9

Well, we are heavily into the development of CAS now; in fact, I've been spending almost the entirety of my days mapping the two islands of CAS out. Jack has been spending as much time as he can on making the tiles, so that I can continue mapping, but he goes on vacation on Monday. He will be gone for a little more than a week, during this time, I hope to finish mapping Lily's town (if I get the tiles :P) and finishing mapping the rest of the grasslands/forest locales.

This 4.9 update comes just to say that I'm still alive and working. In the 5.0 update (probably on Wednesday), I'll be releasing some screenshots and new story information. :D

EDIT - Decided to add two pieces of new concept art
This is one concept of the Mountains by Jack

This is a quick concept of night time by Jack.