Monday, September 5, 2011

Dev - Update 6.5

Conceptual for the new HUD
Jesus, I haven't updated in a long time. It's been almost a month and I really don't have much to show for it. I'm honestly not sure how much I've gotten done since my last update (I don't know where I was back then), but the demo is coming a long decently, though not precisely as I would like it to be. Making video games is rather difficult, more difficult than I maybe anticipated; though I plan to complete this game even if it doesn't turn out exactly as I intended.

Some things I'm working on right now.

  • Redoing HUD
  • Redoing Message System for "typewriter" style text and small emotion portraits
  • Finishing up the first "dungeon" for the demo -- it's rather short (BUT INFINITELY ANNOYING TO MAKE #newcoder)
  • Fixing up Enemy AI (one of the AI's is so broken right now. Lool)
    • I've actually decided against the original style of AI I had before, where every AI was made of just attributes and specific walk patterns. :| I'm just going to code AI for each enemy individually because I really messed up compartmentalizing the parts. Haha, I'm not incredible at coding yet I guess.
  • Preparing to complete details on a few maps.
    • Town, Forest, Ruins, and actually completely map a few in-between maps
  • [Jack] Finishing up some sprites
  • [Jack] Preparing the music


Not much to say other than I plan to have the game done by January and that it's becoming more art-game-esque than I would like simply because of a lack of time to finish. The game itself actually needs to be done by December if I want time to actually promote it correctly, but we'll see what goes on. Expect greatness (and a completed game sometime), Ryan Huggins~