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Yay for concept art~ By Ryan Huggins |
Let's start ONCE again, with what's gotten done in the last week.
Completed Start-Menu HUD
Shop-Menu HUD
- Weather system (either dynamic or static)
Choices in the Message System
- Animated levels (Animated background, foregrounds, water, grass, etc)
- Animated anything really...(ART Stuff)
- Variable Wall Scaling (where the type of terrain affects if/how you can grab onto it)
- More or less Enemy AI is incomplete (stupid) <-- saving this for last
And the most important facet... De-generative gameplay focus (will be completed when all enemy AI is done...TONS of balancing will be required. ugh) Everything but balancing is done
[NEW] Cutscene control engine D:
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This picture is probably more representative of what's gotten done this week. |
This has been an relatively productive week, with me getting more or less everything I've wanted done, plus a little bit more. Drawing on the notion of updated art that I brought up last week, I don't have anything new to show you guys. Besides a few more concepts at least. These are the several level concepts we have done.
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This was an idea for an interior of CAS. By Ryan Huggins. |
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Another interior concept (the first one actually). By Ryan Huggins |
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This is the concept to outside of a factory type place. By Ryan Huggins |
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This is the grasslands concept piece. By Jack Yeates |
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This is the same piece, just at a different time. By Jack Yeates |
The next work just was an idea for the characters. Castiel (left) and Lily (right). Castiel is an "angel", or he claims to be; Lily doesn't believe him at all. The wing there is metaphorical and conceptual. :P The other concept piece is the very first picture on the blog post.
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This was a quick concept piece of Lily and Castiel. By Jack Yeates
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Other than all of this art and coding and such, I haven't been doing much else. I haven't been sleeping much; struggling to finish the rest of the engine before July starts. :P I'm coming close, and with help from a bunch of great people (outside of Siifour) everything is coming together nicely. I really do hope that the work pays off in the end and that the game makes a small sum of money for the charities and all the people out there with some sort of degenerative disease!
I'm aiming for a large update in the next week or two. So, expect greatness. Ryan Huggins~
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