Monday, May 21, 2012

City Across the Sky: Update

Yay for the HUD
Jeez, I haven't updated this blog in so long. It's pretty ridiculous, honestly. Regardless, I don't have a lot to say. I've been working, rather slowly, but progress is being made. Sadly, I'm hoping to move on to another project soon, so I'm working on getting this last (two or three) cutscenes finished and then adding sound to the game. So far, the game is great for my first attempt at a game, but I'll be writing a pretty lengthy post-mortem soon; there were a LOT of things I'd do differently. Expect a larger update sometime tomorrow, but at the moment, the game has around 45 minutes of gameplay. It's definitely going to be short, though it took way too long to make.

Stuff Left

  • Last 2 or 3 cutscenes
  • Implementation of enemies (mostly to impede progress and offer more motility challenges)
  • Addition of music and atmospheric sound effects
  • Addition of more interactive objects and various NPCs for atmospheric purposes.
  • Testing

Expect greatness, Ryan Huggins~

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